Gem Miner 2 released!
Gem Miner 2 is now available in the Android Market for all territories.
If you downloaded very early, you\’ll want to check for updates, as there has already been a patch for the following:
- Added ability to disable pickaxe (press menu)
- Fixed lift control alignment issues on certain devices
- Fixed museum freeze bug
- Fixed small bug in one map
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January 27, 2012 at 10:48 pm
Great job. One addition I would like to see is the current amount of items that you have while you are in the shop.
January 28, 2012 at 11:29 am
Thanks for the suggestion, it’ll be in the next update coming very soon…
January 29, 2012 at 4:54 am
Got another one, either some way to delete inventory items, or make the Breathing Aparatuses Stackable. made the mistake of buying three before I found out they were a use as need, and not a clickable.
January 29, 2012 at 4:59 am
Agh, good find! I’ll get onto it. There is also a problem with the way the inventory works which can split stackable items across slots and so waste space, so I’ll address this problem at the same time. Thanks.
January 30, 2012 at 6:53 am
No prob. One more thing I found was that for the topmost lift if you use a portal to go back to the top the lift does not return, This may be only in cases when you uild one long lift.. Oh and when the lucky clover is used up, it don’t get thrown away.
January 29, 2012 at 10:31 am
I’ve been enjoying the game myself, but having a few android devices, I’ve noticed a few issues myself.
The most major one I’ve been noticing is that when leveling up in free play, I have not yet been able to level up any stat but strength. It hasn’t been registering the taps on the plusses and minuses when I try to level.
Another issue is that on my Cyanogen 7 tablet, it shifts the screen up the length of the bar at the bottom of the screen, causing it to be partially off the screen. It looks for the clicks in the right location, though, so on menus, I have to press under the item for it to register. This works fine on a Cyanogen 9 tablet, which is based off Ice Cream Sandwich.
Also, on tablet screens, the buy and info buttons aren’t aligned properly in the store. The price and amount don’t look like they are quite in the right place either.
It’d be nice to be able to disable and re-enable the pickaxe without pushing option, too, because I disable it a lot, But that’s more of a feature request.(I was thinking of having the icon that shows it as disabled be a button for toggling it instead…)
Over all I’ve been enjoying the greater variety in the game, though, and I expect some bugs in the early releases…
January 30, 2012 at 1:13 am
Thanks for these bugs and sugegstions. A lot of the button alignment (e.g. shop, level up, menus) are addressed in the next update coming today or tomorrow.
The tablet shifting up issue I’ll have to look into some more…
January 30, 2012 at 2:06 pm
Glad to help. The new update took care of all the button alignment issues. (Haven’t tested the leveling screen yet, though.)
One miner glitch I noticed just because it made me do a doubletake at one point: the numbering on the Easy expeditions is out of order. 6 is followed by 8, then 7, then 9.
I also noticed the oddity on the Ice Cave mission that if you click on the miners while they are still frozen, the line they are supposed to say after they thaw out appears…
January 30, 2012 at 2:32 pm
I noticed the numbering issue and the frozen miner issue as well.
January 30, 2012 at 7:18 pm
I think the numbering one may have been on purpose, it is lost after all. Oh, and I found the cow. Quite clever
January 31, 2012 at 12:04 am
The frozen miners talking bug should be fixed in the latest update.
Can’t believe I didn’t spot the numbering problem! I’ll get that fixed for the next update.
January 29, 2012 at 5:03 pm
This is one of my favourite games on Android and I have been so excited for this release. There is one thing that bugs me, I know you can disable your pickaxe via the menu button but wouldn’t it be easier having it on the screen at the top as I find myself climbing down a ladder and accidently picking at the blocks, it can be quite frustrating if you are out of ladders. Apart from that this is a great sequel! I just hope to see future updates for new content.
January 29, 2012 at 9:35 pm
Problem on Coal Choices Medium difficulty expedition:
First off, I love the new game; I think you did a fantastic job with it. My problem on Medium Expedition Level 2: Coal Choices is that I can’t reach a depth of 45m. Most of the map goes to 43m, but I found one location on the right side that went to 44m. I explored the entire bottom of the mine from end-to-end and that was the lowest point attainable. I am guessing that you meant to make that 44m place I found the spot where you get the star. Let me know if I am wrong about this. Thanks!
January 30, 2012 at 1:14 am
Thanks! This will be fixed in the next update, along with a similar bug in the first hard mission. Unforunately the objectives are saved with the save-game, so you will need to restart the level after the update if you want to get all three stars. Sorry!
January 30, 2012 at 1:41 am
Thanks for the quick reply and no problem. I don’t mind playing it again! Take care!
January 30, 2012 at 11:59 am
Where’s the museum on the Iron Miner Medium difficulty expedition?
January 31, 2012 at 12:07 am
Despite what the miner says about “I should take this to the museum”, there is none on the expedition levels, you just need to save up the items until the end. I’m aware that this means your inventory can get clogged up on some levels – I’m working on a solution to that (either they won’t take up space, or they will disappear when you complete that objective)
January 31, 2012 at 1:15 am
Understood. I will play it without worrying about that then. Thanks!
February 1, 2012 at 7:39 pm
Just wondering, one of the screen shots showed ore and gems collected. What happened with that?
February 1, 2012 at 11:22 pm
You can get to this screen by tapping the page curl at the top right of your inventory.
February 2, 2012 at 5:35 am
Ah, found I was not pressing on the right area, was pressing on the curl instead of right above and to the right of it.
February 2, 2012 at 1:57 am
Overall it’s a wickedly great game, but so far I’ve noticed a few things that would be useful (at least to me) to have improved:
1) mining out the wrong level while on a ladder
I’ve noticed that sometimes I think the miner has climbed up a ladder to a particular level, but in reality, he is a couple of pixels lower down. The result is that instead of stepping off the ladder, he goes and mines out the space immediately below the level. Do that often enough and you find you have to waste a ladder to fill in the space that you’ve just dug out.
- Proposed fix – provide a threshhold whereby if the miner is within x pixels from a particular level, he is effectively at that level.
2) Buying stuff
I noticed when buying the pick axe, your inventory counter stops after 10 units. If that is capped at 10 units,then can you make it so you can’t buy any more (ie, throw more money at items you can’t use), or if it isn’t capped, can you make the display show the accurate unit count.
Saws also take up a slot each (rather than stackable) Is that intentional?
3) Harvesting stuff
It would be great if you could see the name of the unit harvest during the harvest action itself. Also in the inventory, it would be great to see the $ value of the item you harvest so you have an idea of how much your haul is worth
4) Objectives
Sometimes you forget what you are trying to do. It would be great if you could press/long-press the objective star to find out what you are meant to be collecting. It saves having to go all the way to the surface to see the objectives while in your camp
5) Health without saving
In GM 1, you could walk to your camp, and you’d regain your strength. You didn’t need to actually save in order to do that. I don’t mind having to go to the tent, or even IN the tent, but I’d prefer not having to save each/every time I wanted to regain strength
6) GM 1 stuff coming over?
I don’t suppose you’re planning on porting over the lamp? I know that lamps can’t see through rock, but the range of the light of the lamp in GM 2 seems restrictive at times, especially if you are at a ledge. you can’t see the floor below, even if it is only one unit down.
6) Help?
Will there be a help file in a future update? If so, it would be great to get descriptions for each item you are able to harvest and $ value. Again, it helps with determining what is more valuable to go for when your pack space is limited and you’ve come across a fresh collection of material.
7) Version number
Would be useful to have the version number somewhere on the title screen, or in the options. That way when reporting issues, it is easy to find out if the solution is just to do an update.
Woah .. sorry for the long post. Gotta say I love the game though!
February 16, 2012 at 3:10 am
I agree with everything Stu said above. Also wanted to report another bug. Since the most recent update that added new expeditions, I finished all of them but Easy still shows 16 of 17. If I leaf through all of the missions and count up the stars I have lit up, it adds up to 17. Not a big deal, but definitely a glitch. The new expeditions were fun, BTW; thanks for the continued effort!
February 22, 2012 at 8:06 am
A few more things:
First, I have multiple devices, and often end up reinstalling. As such, an option to skip the tutorial would be really nice. It may have been fun the first time, but it’s old by the sixth.
I’d also like to be able to see exactly how close I am to a goal. (For example, that I’ve mined 18 of the 20 coal needed.)
I happen to have noticed that if you have an objective item in your inventory and choose “Rescue Me”, it gets removed, but still counts for the objective. (In fact, I’m probably going to deliberately choose rescue me to get inventory space back on some of the harder ones, having discovered this…)