You’ll have noticed it’s all been a bit quiet on the Abduction! update front since the new challenges were added. I’ve been busy writing a game framework so that I can take advantage of OpenGL on the Android platform. I don’t plan to use it for 3D just yet, but what it does mean is better graphics and higher framerates.
I have some time tonight in which I hope to create a new character or two and most likely make them rewards for getting all the silver/gold medals in the challenges.
The helicopter game is on hold for the moment whilst I look at the possibility of moving it to OpenGL. I may just tidy up what is there are release it as a preview in the next few days, but I haven’t decided yet.
I have a new game which is 70% done, a puzzle game carrying the cow theme on: