I’ve been working mostly on updating Fire Helicopter in the last couple of weeks. I originally intended that I’d release it as a very simple (some would say unfinished :)) game and leave it at that, but whilst implementing some minor changes based on user feedback I’m somehow getting drawn into improving it further.
- Graphics overhaul
- Improved performance
- More variation within a level (beaches, mountains, different trees)
- Set levels rather than randomly generated (in order to better analyse the player’s performance)
- Helicopter damage rather than instant death
The next release will most likely have one set level for each of the difficulty levels, but eventually I’d like to make a whole load of levels and some kind of progression, along with money to spend, helicopter improvements etc.