Psym Mobile

News and Development Blog

Zeemotes arrived

3 Comments

A couple of Zeemotes arrived in the mail yesterday and my first impressions are that they have great potential. In case you haven’t heard of the Zeemote, it’s a wireless (bluetooth) game controller designed for mobile phones. We’ve all played games on a mobile which could do with a real remote (Fire Helicopter comes to mind) but the idea of carrying around another piece of hardware for the purpose didn’t really appeal to me. However, five minutes with the Zeemote has changed my opinion completely.

It’s much smaller than you’d think and it can easily fit in your jeans pocket without being uncomfortable. Despite being small it’s comfortable to hold and has that nice soft plastic, almost rubberised feel. Inputs consist of an analog stick and four buttons, although two of them require a slight grip adjustment to press. Build quality seems very good, I can imagine it would come off no worse for wear after being dropped a few times.

I’ve only tried some sample apps so far, but connecting to the remote was simple and, after the first time pairing, very quick (1-2 seconds). The input is lag free and precise.

I’ll make more posts on this as I begin using the API and test integration with Psym Mobile apps.

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Author: Psym

Developer of Abduction! and the Gem Miner series.

3 thoughts on “Zeemotes arrived

  1. Hello!

    Tried to play gem miner with zeemote, but it doesn’t pair. It finds zeemote, but after device select tells, that connection cannot be estableshed.

  2. I have the same problem with my Zeemote, it doesn’t pair.
    Is there still active development for this game?

  3. I also have the problem to pair the zeemote with the gem miner game. Please fix this

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